Name
Group
Details
Description
Roll on the Character Traits table to determine traits and physical description.
Background
Roll on the Background table to determine a career or specialty.
Age
Roll 2d20+10 to determine age.
Saves
A save is a roll to avoid bad outcomes from risky choices and circumstances.
Cairn uses a "roll under" mechanic where PCs roll 1d20 for an appropriate ability score. If they roll equal to or under that ability score, they pass. Otherwise, they fail.
Rolling a 1 is always a success, and rolling a 20 is always a failure.
Hit Protection & Armor
Hit Protection
/
Roll 1d6 during character creation.
Armor
Name (+X Armor)
Deprived
A PC deprived of a crucial need (such as food or rest) is unable to recover HP or ability scores. Anyone deprived for more than a day adds Fatigue to their inventory, one for each day.
Ability Scores
Strength
Brawn, prowess & resistance.
/
STR 0 means death.
Dexterity
Dodging, sneaking & reflexes.
/
DEX 0 means paralysis.
Willpower
Persuasion, intimidation & magic.
/
WIL 0 means delirium.
Inventory
Mark box when items are being held.
Hands, Body
Hand
Hand
Body
Body
Backpack
Backpack
Backpack
Backpack
Backpack
Backpack
Backpack
Currency
Gp
0
Sp
0
Cp
0
The most common coin is the gold piece (gp), which is equal to 10 silver pieces (sp) and 100 copper pieces (cp).
Weapons
Weapon
Edit weapon text in Advanced mode.
Enhanced
Roll when fighting from a position of advantage.
Impaired / Unarmed
Roll when fighting from a position of weakness.
Credits
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Template by bonk! • https://bingusbonk.us
Cairn is an adventure game about exploring a dark & mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities. Character generation is quick and random, classless, and relies on fictional advancement rather than through XP or level mechanics. It is based on Knave by Ben Milton and Into The Odd by Chris McDowall. The game was written by Yochai Gal.
Access the Cairn rules in full at the link below: