Name
Group
BASIC INFO
ID NUMBER
CALLSIGN
REPUTATION STATUS
Six factions are listed below. Pick one faction and select its top word, then pick another faction and select its bottom word. This is your current reputation in the paramedic's world.
HEAD OFFICE
Fasttracked
Positive
Offramped
Negative
LEGAL SERVICE
Goldenboys
Positive
Shitlist
Negative
GARAGE SERVICE
Rockstars
Positive
Wreckers
Negative
LOCAL GOV
Paragons
Positive
Parasites
Negative
LOCAL POLICE
Tolerated
Positive
Agitators
Negative
GANGS
Tolerated
Positive
Narcs
Negative
EMV ABILITIES
EMV XP
/
At the end of a shift, mark EMV XP for each of the following, up to twice each:
- You brought a client safely home.
- You answered a dangerous dispatch.
- You made a run with no bloodshed.
Once you've accumulated 8XP, clear the EMV XP marks and pick a new EMV ABILITY below.
EMV ABILITIES
Pick one to start. If you can't decide, pick either "Tough Old Bird" or "Lucky Old Jack."
Field Repairs
Crewmembers have the edge when patching/hacking the EMV.
Hearts & Minds
Once per shift, any player may introduce a friendly NPC with the edge.
Lucky Old Jack
If a joker is drawn, any player may discard a jack from their cache to shuffle it back into the deck.
Saints Of The Coast
At end of shift, crewmembers gain 1XP if they put themselves at risk for a client.
School Bus
Your crew is learning from each other. Each character may increase an action rating by one, as long as another character has a higher rating in it.
Shining Sight
Your EMV is a welcome presence in the Cali skies. Gain the dge on the first interaction with a new person or group.
Speed Holes
Fill in one section of the Maintenance clock permanently (next page).
Tough Old Bird
Any harm the EMV takes is reduced by one level.